Games

I come from a family of game players. As the child of tabletop roleplaying game industry professionals, I literally cut my teeth among polyhedral dice and tall stacks of game books of every genre and system. I grew up loving games of all kinds—card games and board games and party games and video games. But it was tabletop roleplaying games that really captured my imagination.

Writing and Design

Their Fearful Teeth

In the long, storied history of vampire-centered roleplaying games, vampires have been many things. They are creatures of the night to be feared, or they are the eccentric nobles living in the castle on the hill that never seem to age. They are disgusting, predatory creatures, or they are alluring supernaturally-powered almost-humans. They represent inherited power and prestige, or they represent illness, disease, and depravity. Humans are companions at best, livestock at worst, but they are always prey. Vampires are known for getting what they want, through force, persuasion, manipulation, or fear.


Their Fearful Teeth wants to know: What if they just… asked?


This is my original game design, currently in the playtesting process.


Contributions

Playtesting